(basicly everything that comes with Night of the Raven addon) Magic/Spells:Īll Tibia spells and magic have been removed. ![]() items, skills, statistic/frag/ban removes, vocation change and any other P2W option that can give advantage in game Benefits of premium: Things that never will be buyable for real cash: premium, tibia coins (to support server instead black market gold sellers), name change, sex change, addons, house furnitures etc. Things that will be buyable for real cash: Scroll down to the next posts for screenshots from game. Myrtana (Gothic 3 world to continue the game, very big content).Jharkendar (Night of the Raven addon - Premium content).Khorinis isle (Khorinis, Onar's farm, Monastery etc.).Game will be based on Gothic 2 world, so there will be: Starting game as Guildless (no vocation) that can later join: settable in Client) Bots/MC: forbidden Vocations: Open Beta for players: September 2020 Official server start: 4th quarter of 2020 Server Location: Europe, probably Poland ( I assume majority of players will be from Poland since Gothic was and still is very popular there) Client version: custom, based on 10.98 + newest/custom sprites Language: English is going to be main language + planning to add future polish language (translated all items, dialogues, monsters etc. Basic movement speed for low lvls will be slightly increased (Cipsoft did this step few years ago, but they completely reworked walking speed ), so game from beginning will be fascinating to people. XP, loot, skills and so on are 1x rate (everything is custom, monsters, items, spells, skills etc.) PVP: open NON-PVP and PVP-ENF worlds Regeneration hp/mp: 0 (custom food based on game) This is not going to be boring server where you spend 30 minutes to kill 5 rats. This is something new and I would like to hear people opinion, since there wasn't any good Gothic OTS that have seen daylight or even started. It is not an advertise, server does not even have its name, domain or starting date. Thats something I really do NOT enjoy.Topic has been edited and I will start here from very beginning I've edited old thread and replaced this with more informations. Some Warhammer games in the past I played usually involved figuring out that one way to solve the mission and then on top of that need tons of luck solving it. I'm more of a long campaign singleplayer player that need some wiggle room to fool around with stuff. ![]() ![]() I really don't care about online or skirmishes. If your computer setup doesn't like EAC for any reason - it might be an issue so keep that in mind. You can run the EAC linked exe and play skirmish games - but playing offline has slower loading times. There is an exe to run the game without it but you can't play skirmish games. The second game did away with that, you can create whatever fleet you want within a point limit and set your enemy's point limit - no building your captain and fleet over multiple games, although playing a faction repeatedly unlocks skills and perks for said faction.Ī big point - the second game uses Easy Anti Cheat. You would build up your captain's fleet over time. The first game each skirmish would award you points to build your fleet with. ![]() There is a lot more tactical depth and it includes all the factions. Tremere110: The second game is superior to the first in just about every way.
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