In Skies of Arcadia, the overworld exploration is where all of the excitement is. In most RPGs, overworld navigation tends to be an underwhelming journey from point A to point B. He’s almost a Robin Hood-like figure in an era of brooding protagonists that were more interested in introspective drama than extroverted socialization. In an era where Cloud Strife and Squall Leonhart were setting the tone for how an RPG protagonist was meant to behave, Vyse was all about helping the downtrodden, putting his own life at risk to save his friends, and doing what’s right because it’s right. He has a sense of wonder about him that most other RPG protagonists didn’t have and arguably still don’t. When we meet him, he’s a spirited young man who wants nothing more than to assemble his own pirate crew and sail around looking for adventure. While most of the mechanics surrounding the game are fairly standard for the genre, what elevated Skies of Arcadia above its peers was just how likable of a protagonist Vyse is. To do so, you assemble a crew of pirates and sail the skies, searching for hidden treasure, claiming bounties on dangerous criminals, and, of course, fighting the enemy in turn-based combat. In the world of Skies of Arcadia, you take on the role of Vyse, a sky pirate, who alongside his partners Aika and Fina sails the skies in order to put a stop to the evil Valuan Empire and its ambitious plans to take over the world. While I’m not one to get my hopes up about a port finally coming to light, if one does happen, then audiences are going to discover a true gem with Skies of Arcadia thanks to its boundless optimism and its infectious sense of adventure. There have been teases about HD versions of the original game dating back to the Xbox 360 and PlayStation 3 era, but nothing materialized from there. Until now, Skies of Arcadia had received an expanded port in 2003 for GameCube, but that’s about it. Recently, a report came out that Sega plans to remaster the 2000s Dreamcast RPG for modern consoles. Skies of Arcadia is currently one of those games. But then you have games that are forgotten and ignored by companies that fans are clamoring for a re-release of. on its latest system, Skyrim will continue to release on everything in existence, and someone will always find a way to play Doom on every piece of tech ever made. Nintendo will always have a version of Super Mario Bros. In an age of remasters and ports, some games will never not be made available to audiences.
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